Javascript Variables in Lectora

As a programmer, it can be very useful at times while using Lectora to take advantage of the program’s HTML extensions to insert Javascript into pages.
Games and Gamification in Learning and Performance: The Basics, Part I

Both games and gamification can offer engaging, effective experiences for learners. There’s a lot of buzz about these methodologies in the learning community, and it’s helpful to understand the basics of each approach, as they’re quite distinct.
Selecting an eLearning Provider

Selecting an eLearning Provider – Why LHT Group? We’re often asked, “What separates LHT Group from other eLearning companies?” Instead of giving you a typical elevator speech, we thought it would be best to let our clients answer the question
The LHT Group Wins Brandon Hall Gold for Healthcare Compliance Training

Columbus, OH, November 1, 2014 — The LHT Group, a company dedicated to the custom development of corporate training, was recently recognized for excellence in compliance training by the Brandon Hall Group, an independent analyst and consulting firm. The gold award was based on the company’s work for Johnson & Johnson’s worldwide compliance training program […]
Zombies, Social Media, and Compliance

This week The LHT Group kicked-off a Social Media compliance project for a major Health Care organization. The team set a goal to shed light on the brain-eating threats of social media misuse,
Emerging Trends in Organization Development

The Organizational Development Forum invited Dan Longhouse to speak on emerging trends in custom employee training. Presenting to some of the region’s top employers, Dan provided a cross-section of the most effective approaches to eLearning. If you didn’t attend, here’s what you missed:
Recap: 2012 Adobe Learning Summit

Dan Longhouse and Ben Palchick just returned from the 2012 Adobe Learning Summit. Co-presenting with Bryan Jones of eLearning Art, Dan delivered some of the latest Captivate 6 features in Creating Stunning eLearning Content in Minutes Using Learning Interactions and Actors.
The Mobile Tipping Point

Mobile devices are everywhere, yet many eLearning strategies are still lagging behind. According to Google, nearly 80 percent of the global population has a mobile phone and we’ve already discussed the Seven Benefits to mLearning. So the question remains, “why are mLearning projects still not a major trend?”